Moral Panics
Morals: Standards of behaviour; principles of rights & wrongs, the lesser or greater evil.
Panic: Sudden, uncontrollable fear or anxiety, often causing wildly irrational behaviour.
History
The Idea of a moral panic is someone or something evil/negative which is threatening the normal way of life. Historically these include witch hunts between the 1400's-1700's, communist propaganda & spies amidst the Cold War, anti-semitism and the hunt for Jewish people in Nazi Germany during WW2.
Before the 1990's, moral panics were spread by word of mouth, rumors and tabloid journalism however, with the introduction of the internet, misinformation and moral panics can be spread like wildfire by masses of people misinformed or uneducated on the subject. This has become almost synonymous with mass hysteria.
Stanley Cohen (1972): Stanley Cohen created the 'moral panics' theory in media, where demographics of people would be demonized by the media and subsequent groups due to media influence to be viewed negatively. These groups include racial and sexual minorities, religious groups and teenagers.
Social Media Moral Panics
- Killer Clowns in 2016 caused mass panic through an uprising of people dressing in clown costumes to scare and conduct illegal, aggressive activity toward pedestrians late at night. This subsequently led people to fear going out late at night.
- The epidemic where fans of the unreleased sequel to the titular video game 'Hollow Knight': 'Hollow Knight Silksong' collectively pretended that the game had already released and continuously posted fake screenshots and reviews on social media sites like Reddit which simultaneously misinformed audiences interested in the product and gave the game's community a bad reputation.
- Amidst Covid 19, people feared a toilet paper shortage due to misinformation which led to a mass panic of people buying toilet paper, leading to an actual shortage
- The Slender Man (and Momo) epidemic was an internet led panic where accounts posing as The Slender Man and Momo would tell users to commit suicide.
- Violent video games and Dungeons & Dragons led people to believe their children were conducting satanic activity and due to violent influence, commit illegal activity. The same is true for music artists: Eminem and Slipknot.
- Social Media influencers have led to influences of dangerous trends like the 'tide pod challenge' or 'bone smashing'; also leading a man to drink bleach. Gaming influencers also encouraged people to stay inside to play video games.
- 5G was believed to be Chinese spy-ware which caused people to burn down 5G towers; people also believed 5G spread Covid because of this.
- Fake News and products created by deep fakes and AI such as the Willy Wonka's Chocolate Factory scam in Scotland (2023) which used AI generated art to scam people to buy tickets.
- Body Image
- Social Isolation
- Like replacing actual interaction
- Social media popularity image
- Social media image rights/distribution
- Anonymity & exploitation
- AI videos
- Polarising topics
- Negative influence/misinformation (hypodermic syringe)
- Lack of real interaction/interest with the real world; fallacy for appearance
- Worsening attention spans/scrolling
